Latest devlog is live! I channeled big @SteveMould energy for this, and made a bunch of props to help illustrate the idea. It was fun trying to bring some more "real life" stuff into a game devlog video, which is usually just screen captured footage. I mean, it makes total sense. It's literally something you create on a computer, and that's how I've made all of my own videos so far! But there is something refreshing about trying to mix up the regular formula. Or maybe I've just been watching too much science and engineering YouTube...
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