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Jonathan Blow on Having Success in Game Development
03:45
Measuring Software's Progress Over the Years (Jonathan Blow)
02:43
Sustaining your Excitement in GameDev (Jonathan Blow)
01:58
Creating something Better than what's out there (Jonathan Blow)
02:58
Games haven't been more Ambitious in the last 10 years (Jonathan Blow)
01:54
Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)
06:45
Current Software Engineers have no Deep Knowledge (Jonathan Blow)
04:34
Jonathan Blow on Porting Doom and Crunch
06:22
How the idea for Choo-Choo Charles came to be - Two Star Games
03:30
Jonathan Blow on working with thatgamecompany
01:27
Paying for the Privilege of Making Games - Jonathan Blow
01:53
Jonathan Blow $100k in debt on his first game company
05:10
You shouldn't make a game for yourself - Thomas Brush and Two Star Games
01:59
Jonathan Blow on Why He Dropped out of University
05:22
Judging Art as a Game Designer - Jonathan Blow
05:52
Is RTS Dead? - Jonathan Blow
04:12
Creating Content for Different Audiences - Thomas Brush
05:53
Thoughts on Kanban, Scrum, etc - Jonathan Blow
03:34
Making a Game Like a Director - Thomas Brush
03:27
Hades Early Access Model and Playtesting - Jonathan Blow
04:33
The Business of Creating Content - Thomas Brush
08:19
Societal Stagnation - Jonathan Blow
03:55
What Type of Youtube Content to Create - Thomas Brush
08:16
JAI and the Data-Oriented Approach - Jonathan Blow
02:53
Recent Games Are Full Of Bugs - Jonathan Blow
01:47
Braid Copycats - Jonathan Blow
02:09
Posting on Multiple Social Media - Thomas Brush
02:58
How To Stop Procrastinating - Jonathan Blow
01:57
OpenAI in Video Games - Jonathan Blow
02:23
Creating The Epic Journey - Sid Meier
03:54