A nice workflow for using PBR textures and removing the repeating pattern that is typically associated with them. There is a little work required in Photoshop (or similar) but once the main pattern has been made it is a simple matter of blending the textures in the shader editor in Blender. Always works well for me.
You can download the textures from Poly haven here:
https://polyhaven.com/textures
or (with my extra textures) here:
https://u.pcloud.link/publink/show?code=XZi6KfVZCUSrLv2g8YfEEA3j05BGpfFMCei7
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