The video shows forward rendering with MSAA. Aliasing is reduced, but noticeable. I turn on DLSS in the developer console and cycle through the different quality levels (Ultra Performance -2, Performance -1, Balanced 0, Quality 1, Ultra Quality 2).
All the details (german): https://mixed.de/nvidia-dlss-ki-upscaling-mit-raytracing-fuer-vr-im-test/
8 Comments