Learn how to texture a detailed 3D monster using Substance Painter in this narrated timelapse tutorial. Using a UDIM workflow, I'll take this Gremlin sculpted in Blender into Substance for texturing, then back into Blender for final render.
0:00 Introduction and turntable
0:17 UDIMs in Blender
1:50 Exporting the model from Blender
2:10 Importing into Substance Painter
2:36 Making the base skin material
3:40 Adding skin details
7:50 Texturing the mouth and teeth
9:30 Detailing the armour
11:00 Adding the extreme details
12:05 Setting up textures in Blender
13:30 Adding hair
14:30 Motion Capture test
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Motion Capture achieved with:
(Affiliate links)
AutoRig Pro: https://blendermarket.com/products/auto-rig-pro?ref=414
Animation Layers: https://blendermarket.com/products/animation-layers/?ref=414
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If you'd like to learn more about creating cartoon characters like this in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: https://gumroad.com/l/kYajJ
Blender Market: https://blendermarket.com/products/character-design-for-production
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Background music supplied by:
www.bensound.com
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#Blender #SubstancePainter #Texturing
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