You are a player looking to collaborate with others to explore the newest software, techniques, and design ideas that will take your work to the next level and enhance UX. Discover inspiration in how others are using the latest technology to create rich, multilayered projects. Experience interactive demos, sessions, and screenings to deepen your understanding. Learn how new tools can maximize your productivity and create incredible results. Collaborate with thousands of creators who are pushing the boundaries of interactive techniques, and witness how you can turn your vision into reality.
SIGGRAPH 2020 takes place virtually beginning 17 August. For program information and registration, visit https://s2020.siggraph.org/
#SIGGRAPH2020 #GameDev #Interactive
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Credits:
GAMES CHAIR: Carlos Gonzalez-Ochoa
IMMERSIVE PAVILION CHAIR: Chris Redmann
REAL-TIME LIVE! CHAIR: Marc Olano
TECHNICAL PAPERS CHAIR: Szymon Rusinkiewicz
TALKS CHAIR: Ginger Alford
VR THEATER CHAIR: Monica Cappiello
EDITOR Kyllea Kerg
MUSIC Patrick Pennefather
SPECIAL THANKS Creative Development Team, Larry Bafia
Featured Work (in order of appearance):
DrawmaticAR - Automagical AR content from written words!
Yosun Chang
Feather
Keisuke Itoh, Katsutoshi Machiba, Tetsuya Ohashi
The Remedy
Ryan Thomas
Battlescar - Punk was invented by girls
Corentin Lambot
A Scalable Approach to Control of Diverse Behaviors for Physically Simulated Characters
Jessica Hodgins, Deepak Gopinath, Jungdam Won
Low-level Optimizations in The Last of Us Part II
Parikshit Saraswat
The Outpost
Kris Layng, Michael Gold, Benjamin Ahlbrand, Zhenyi He, Ken Perlin
Chroma Tools: AI-enhanced storytelling for motor racing sports
Jesús Hormigo, David Daniel Albarracín Molina, Francisco Javier Vargas García-Donas, Jacinto Sevilla
Esteban, José Manuel Castro Ríos, José Miguel García Navarrete
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