In this 2013 GDC session, Blizzard's Brian Kindregan examines the strengths and weaknesses of cinematics in video games by tracing the story development of one particularly difficult cinematic for Starcraft II: Heart of the Swarm.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
23 Comments