Listen to Mod Husky explain the navigational mechanics design for Old School RuneScape's first potential new skill: Sailing!
This week, we were joined by Mod Nin & Mod Meat from our engine team to talk about the navigational mechanics in more detail.
0:00 - Introduction
Slideshow from Mod Husky
2:48 - Navigational Mechanics
5:38 - Navigation Feedback
7:55 - Moving the Ship
10:04 - Engine Tech Demo
14:17 - Accessing the Sea
16:20 - Sea Scale
17:55 - Sea Scale (Existing Map)
20:51 - Sea Boundaries
23:35 - Types of Sea
25:43 - Navigation Variables
29:29 - Small Ships
31:05 - Large Ships
32:28 - Colossal Ships
34:50 - Collision
36:15 - Weather
38:12 - Early-Game Summary
39:58 - Mid-Game Summary
41:31 - Late-Game Summary
Questions
46:05 - Details of Ship Customisation
47:38 - Docks in PoHs
52:08 - Increased Render Distance and Draw Distance
54:06 - Hexagonal Movement Tiles
55:36 - Do tiles on the ocean behave differently?
56:38 - XP Rates
1:02:11 - Wind Direction and Speed
1:06:34 - Instanced or Not Instanced?
1:08:02 - What will be in the Navigation Demo?
Quickfire Questions
1:11:38 - FlatScape, RoundScape or Endless Sea?
1:12:16 - Skyboxes
1:12:37 - Dwarf Multicannon
1:13:05 - Magic Whirlpools
1:13:15 - Where will XP come from?
1:13:27 - Waves
1:14:55 - NPC Navigators
1:15:46 - HCIM Deaths at Sea
1:16:01 - Cycles for Ship Movements
1:17:04 - Does Ned have a Sailing Skill Cape?
1:17:26 - Tiles on the ship when rotating
1:17:38 - Can Sailing replace Chartering?
Live Questions from Players
1:20:35 - Will solo players miss out with bigger ships?
1:23:53 - Aesthetics for the boat
1:26:02 - How will this work for Ironmen
1:31:32 - Thoughts on underground tunnels that Sailing mitigates
1:36:33 - Player mic not picked up in the recording!
1:37:48 - Player mic not picked up in the recording!
1:39:54 - Rules of Navigation
1:42:33 - Outro
The world's largest and most popular MMORPG, Old School RuneScape has been played by over 260 million players since the 2001 release of RuneScape. Old School RuneScape unites the intricate mechanics of modern MMOs with the nostalgic point-and-click gameplay of early role-playing games.
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