Simple 3D texturing & light test.
Apple was using a texture map projected onto crude 3D shape I created.
Candle light was just a couple of flame frames mapped onto 2d transparent texture (so not 3d light source).
Moths - very simple mapping a texture (pic) of a moth onto crude flat shape that I extruded & then animated following a curved undulating 360 path, along with camera rotating following a circle path.
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