The sound of The Last of Us: Part I and II have been described as a harrowing, white-knuckled experience. One culprit of this sensation is the detailed Breathing System the Naughty Dog audio team developed and maintained for the last two projects. This GDC 2023 talk outlines Naughty Dog's approach to conceptualizing, prototyping, collaborating, and finalizing a bleeding-edge breathing solution for a single-player, narrative-based interactive experience.
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