Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms. Just move to OpenGL across the board! OpenGL is everywhere: from WebGL to OpenGL ES on mobile platforms to full-fledged OpenGL on SteamOS, Linux, OS X and Windows. We'll discuss the current OpenGL API landscape and the issues involved in really shipping on OpenGL. We'll show you how to use new debugging and performance analysis tools and teach you about our shader validation toolchain.
Speakers: Rich Geldreich (Valve), Dan Ginsburg (Valve), Peter Lohrmann (Valve), Jason Mitchell (Valve)
Slides (PDF): http://media.steampowered.com/apps/steamdevdays/slides/movingtoopengl.pdf
Slides (PowerPoint): http://media.steampowered.com/apps/steamdevdays/slides/movingtoopengl.ppt
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