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In this devlog, I talk about the journey of adding ambient occlusion to my voxel programming project. Ambient occlusion is a lighting effect which darkens the corners and crevices of objects to mimic real life. I review the existing approaches to AO and go over my attempts at implementing them. Finally, I showcase the technique (called volumetric voxel ambient occlusion, or VVAO) that I invented in order to achieve coherent multi-voxel occlusion!
Music used in the video:
C418 - Clumsiness and Innovation
Lofi Geek - Aesthetic Christmas
David Cutter Music - Electronivator
Corbyn Kites - Honey
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