In these series I want to write a semi-clone of the retro game River Raid; challenging myself by 1. using Rust 2. not using any game engine.
In this section we will create our river, randomize it and will let our boat move in the scrolling river and obviously we will die in case of a collision with borders.
code on github: https://github.com/jadijadi/riverraidrust00:00 - writing a terminal based River Ride game in Rust
05:55 - showing stuff in Terminal using crossterm
14:33 - design our game world
27:16 - reading input and moving the player accordingly
42:00 - adding the river to the world
54:20 - preventing keyboard buffering
58:50 - adding physics to our game loop; collisions
66:25 - scrolling the river; moving the world
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