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pikuma
3D Graphics
8,126 views
8 items
Last updated on Apr 22, 2023
public playlist
pikuma
18:21
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?
pikuma
18:30
3D Software Rendering Graphics Pipeline
pikuma
29:13
Perspective Projection Matrix (Math for Game Developers)
pikuma
37:02
Vector Rotation (Derivation & Geometric Proof)
pikuma
10:08
Matrix Multiplication (A Simple Review)
pikuma
16:26
Why do we use SDL with C & C++?
pikuma
2:17:06
Triangle Rasterization