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Molly Rocket

Entity System

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41 items
Last updated on Jan 22, 2023
public playlist
Handmade Hero Day 277 - The Sparse Entity System
1:29:01
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
1:08:46
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
1:24:42
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
1:21:52
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
1:25:01
Handmade Hero Day 285 - Transactional Occupation of Traversables
1:19:00
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
1:22:21
Handmade Hero Day 287 - Adding Brains
1:20:39
Handmade Hero Day 288 - Finishing Brains
1:17:55
Handmade Hero Day 289 - Decoupling Visuals from Entity Types
1:22:00
Handmade Hero Day 290 - Finishing Separated Rendering
1:19:47
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
1:16:20
Handmade Hero Day 292 - Implementing Snakes
1:14:10
Handmade Hero Day 293 - Moving Familiars
1:11:46
Handmade Hero Day 331 - Activating Entities by Brain
1:14:37
Handmade Hero Day 335 - Moving Entities on Boost Squares
1:51:58
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
1:40:52
Handmade Hero Day 378 - Adding More Camera Behaviors
2:33:12
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
2:10:10
Handmade Hero Day 495 - Improving the Alignment Editing UI
1:57:07
Handmade Hero Day 496 - Debugging Attachment Point Transforms
2:45:38
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
1:56:38
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
2:54:41
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
3:06:32
Handmade Hero Day 545 - Adding Ground Cover
2:23:47
Handmade Hero Day 619 - Adding Asset Tag Hashes
2:32:14
Handmade Hero Day 624 - Turns Out It Really WAS a Feature
2:07:37
Handmade Hero Day 625 - Fixing the "Lighting" Bug
2:14:48
Handmade Hero Day 626 - Cleaning Up Traversables
2:15:31
Handmade Hero Day 627 - Opening Doors with Tiles
1:50:45
Handmade Hero Day 628 - Brains and Aprons
1:43:28
Handmade Hero Day 629 - Removing Entity Generators
3:45:44
Handmade Hero Day 655 - Revisiting Entity Movement
3:00:22
Handmade Hero Day 656 - Sketching Out Move Queues
1:54:58
Handmade Hero Day 657 - Implementing Move Queues
1:47:31
Handmade Hero Day 658 - Handling Glove Collisions
2:09:10
Handmade Hero Day 663 - Simplifying Entity Storage, Part I
2:27:21
Handmade Hero Day 664 - Simplifying Entity Storage Part II
2:01:08
Handmade Hero Day 665 - Changing How Entities are Packed and Unpacked
1:37:31
Handmade Hero Day 666 - Entity Packing and Unpacking
2:09:33
Handmade Hero Day 667 - Simplified Tile Occupancy Checking
1:10:37