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GDC
Business Talks
25,781 views
124 items
Last updated on Feb 23, 2024
public playlist
GDC
28:27
Identifying Indie: A Study of Who Plays What and Why
GDC
31:34
Advancing Content Creation with Generative AI
GDC
1:02:33
Assessment Games
GDC
30:30
Boss Mode: Making the Most of Your Manager
GDC
1:02:27
Empowerment Playbook: Making and Measuring Change in the Games Industry
GDC
29:13
Devising Stories as an Ensemble
GDC
57:08
Sink or Swim: How to Build and Validate AA Games Fast
GDC
1:00:01
Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times
GDC
35:42
Breaking Down Barriers: How Great Mentors Become Even Greater Leaders
GDC
42:40
Indie Starter Kit: The Basics of Founding a Successful Games Company
GDC
1:00:14
Why Care About Wholesome Games Anyway?
GDC
1:06:58
Defiant in Life and Death: What Happens After You Fail?
GDC
32:05
Flopping Successfully: Running a Studio Without a Huge Hit
GDC
58:08
Being a Unicorn: Multiclassing in an Industry That Wants Specialization
GDC
59:06
Occupational Burnout in Games: Causes, Impact, and Solutions
GDC
30:04
The Design of HoloVista: Crafting Mechanics for Immersive Storytelling
GDC
31:09
Open Salaries: Ensuring Equitable Pay Through Pay Transparency
GDC
32:59
Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color
GDC
54:29
Mentorship Cheat Code: Raising Diverse Talent in the Games Industry
GDC
1:01:49
Lost XP: Why Junior Game Developers Quit and How to Help
GDC
59:27
Starting Your Career In a Post-Pandemic World
GDC
55:29
GDC 2023 Main Stage: The Future of Play
GDC
27:19
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
GDC
31:03
The Golden Rule of Game Promotion: No One Cares About Your Game
GDC
33:50
Finding Your Voice on TikTok
GDC
29:59
Climate Games: The Developer's Field Guide
GDC
1:00:14
Lessons from Duolingo: From Startup to IPO
GDC
32:22
Launch Day: The Emotional Cost Of Releasing a Game
GDC
29:54
Sharing in Success: How to Compensate Your Team Through Revenue Sharing
GDC
56:34
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement
GDC
32:00
Good Deeds Through Games: Integrating Features to Address Climate Change
GDC
30:05
How NOT to Build a VR Arcade Game
GDC
35:41
Don't Be a Copycat: Personalized Marketing for Your Game
GDC
1:02:09
Force Multipliers: Longterm Design Careers for Non-Leads
GDC
32:40
The Resolve of the Latin American Gaming Industry
GDC
51:52
Cloud Gaming: Where Are We Now, Where Are We Going?
GDC
1:11:15
Building a Strong Studio Culture Microtalks
GDC
52:00
Building the World of 'The Ascent'
GDC
28:24
Keep Redlining OUT of the Metaverse
GDC
51:24
Micro Postmortems: 'Sky', 'Blaseball', and 'Space Warlord Organ Trading Simulator'
GDC
44:48
Don't Talk to Me or My Baby Ever Again: Negotiating Challenging Collaboration
GDC
31:18
Don't Make My Job Easy: Effectively Pitching to Publishers
GDC
1:00:45
Mission Driven Games: Developing a Better World
GDC
1:00:26
Build Your Career in Games Like It's an RPG
GDC
1:00:41
How Web3 Games Work (and Sadly Don't)
GDC
1:00:52
Bringing Players Together: Building Cross Play for 'Destiny 2'
GDC
28:37
Designing for Inclusivity in 'The Sims'
GDC
1:05:16
Four Day Workweek: We Did It! What Now?
GDC
37:37
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
GDC
31:42
Challenging Supercell's Sacred Cows: The Importance of Evolving Company Culture as You Grow
GDC
1:00:01
From Clash of Clans to Everdale: Scaling from Solo to Social
GDC
59:06
Great Level Design is a Studio-Wide Effort
GDC
50:29
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
GDC
28:22
The Power of Introspection: The Fuel That Keeps Teams Resilient
GDC
33:10
Physiological Effects of Crunch: A Look at the Science
GDC
48:44
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get You In The Door
GDC
30:08
Ask Me Anything: Q&A with Global Game Jam's Kate Edwards
GDC
1:03:47
'Chicory' Marketing and PR Postmortem
GDC
58:36
A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse
GDC
1:03:50
How to Run (and Survive) a Writers' Room
GDC
40:33
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?
GDC
1:01:35
Solo Development: Myths, Reality and Survival Strategies
GDC
43:06
'Rocket League': Scaling for Free to Play
GDC
1:02:37
Using Lean Analytics to Make Better Games
GDC
59:09
User Story Mapping: Developing a Shared Understanding
GDC
48:36
The Impossible Quest: Getting a Job in Games
GDC
57:16
Studio Design: Building a Foundation for Success and Avoiding Business Disaster
GDC
23:31
The Ever Increasing Impact of Voice Chat in Games
GDC
30:23
The Defining Themes of the Modern Console Market
GDC
1:00:56
John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
GDC
59:54
How the Hell Do You Make Money!?
GDC
1:00:41
Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
GDC
28:08
Design by the Numbers: Using Data for Good
GDC
26:25
Tough Questions to Improve Your Leadership
GDC
52:27
Getting the Most Out of an Entry-Level Games Job
GDC
30:13
30 Minute Steam Page Makeovers
GDC
54:33
Building Pipelines to Find, Grow, and Retain Diverse Talent
GDC
51:00
The Guy Who Ruined 'Angry Birds'
GDC
23:48
Beyond Game Design
GDC
58:42
Nature vs. Nurture: Unpacking Player Spending in F2P Games
GDC
29:41
Loot Boxes: Legal Pitfalls and Loopholes
GDC
25:49
Balancing Community and Business: Walking the Tightrope of Needs
GDC
57:19
Don't Call Them Whales: F2P Spenders and Virtual Value
GDC
28:12
Trolls: The Cost of Doing Nothing
GDC
31:16
Gaming for Good: Philanthropy as a Business Strategy
GDC
27:03
Implementing Pixar's Brain Trust Model at King and How It All Went Wrong
GDC
27:30
Hutch: Fantastic Mistakes and How to Avoid Them
GDC
38:34
Indistinguishable from Magic: Lessons Learned from Creating Merchandise for Alto's Adventure
GDC
32:22
How to Prioritize Your Dev Efforts in an Era of Rising Costs
GDC
38:04
The Mechanics of Explosive Growth
GDC
1:02:03
The Paradox DLC Model: Planning for the Long Term
GDC
59:06
Frag You, Pay Me: Getting Started with Salary Negotiation
GDC
1:01:42
$0 to $1 Million: The Raw Numbers Behind Indie Success
GDC
31:42
Monetization Design: The Dark Side of Gacha
GDC
55:14
More than a Bundle: Sportsfriends and Compendium as a Business Strategy
GDC
19:51
Networking Etiquette for the Modern Games Industry Professional
GDC
1:04:13
Embracing the Co-Op Studio Model in Indie Games
GDC
57:35
The 2019 Failure Workshop
GDC
36:01
Tips from the Trenches: An Indie Guide to Contracting
GDC
36:01
Tips from the Trenches: An Indie Guide to Contracting