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GDC

Business Talks

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124 items
Last updated on Feb 23, 2024
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Identifying Indie: A Study of Who Plays What and Why
28:27
Advancing Content Creation with Generative AI
31:34
Assessment Games
1:02:33
Boss Mode: Making the Most of Your Manager
30:30
Empowerment Playbook: Making and Measuring Change in the Games Industry
1:02:27
Devising Stories as an Ensemble
29:13
Sink or Swim: How to Build and Validate AA Games Fast
57:08
Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times
1:00:01
Breaking Down Barriers: How Great Mentors Become Even Greater Leaders
35:42
Indie Starter Kit: The Basics of Founding a Successful Games Company
42:40
Why Care About Wholesome Games Anyway?
1:00:14
Defiant in Life and Death: What Happens After You Fail?
1:06:58
Flopping Successfully: Running a Studio Without a Huge Hit
32:05
Being a Unicorn: Multiclassing in an Industry That Wants Specialization
58:08
Occupational Burnout in Games: Causes, Impact, and Solutions
59:06
The Design of HoloVista: Crafting Mechanics for Immersive Storytelling
30:04
Open Salaries: Ensuring Equitable Pay Through Pay Transparency
31:09
Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color
32:59
Mentorship Cheat Code: Raising Diverse Talent in the Games Industry
54:29
Lost XP: Why Junior Game Developers Quit and How to Help
1:01:49
Starting Your Career In a Post-Pandemic World
59:27
GDC 2023 Main Stage: The Future of Play
55:29
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
27:19
The Golden Rule of Game Promotion: No One Cares About Your Game
31:03
Finding Your Voice on TikTok
33:50
Climate Games: The Developer's Field Guide
29:59
Lessons from Duolingo: From Startup to IPO
1:00:14
Launch Day: The Emotional Cost Of Releasing a Game
32:22
Sharing in Success: How to Compensate Your Team Through Revenue Sharing
29:54
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement
56:34
Good Deeds Through Games: Integrating Features to Address Climate Change
32:00
How NOT to Build a VR Arcade Game
30:05
Don't Be a Copycat: Personalized Marketing for Your Game
35:41
Force Multipliers: Longterm Design Careers for Non-Leads
1:02:09
The Resolve of the Latin American Gaming Industry
32:40
Cloud Gaming: Where Are We Now, Where Are We Going?
51:52
Building a Strong Studio Culture Microtalks
1:11:15
Building the World of 'The Ascent'
52:00
Keep Redlining OUT of the Metaverse
28:24
Micro Postmortems: 'Sky', 'Blaseball', and 'Space Warlord Organ Trading Simulator'
51:24
Don't Talk to Me or My Baby Ever Again: Negotiating Challenging Collaboration
44:48
Don't Make My Job Easy: Effectively Pitching to Publishers
31:18
Mission Driven Games: Developing a Better World
1:00:45
Build Your Career in Games Like It's an RPG
1:00:26
How Web3 Games Work (and Sadly Don't)
1:00:41
Bringing Players Together: Building Cross Play for 'Destiny 2'
1:00:52
Designing for Inclusivity in 'The Sims'
28:37
Four Day Workweek: We Did It! What Now?
1:05:16
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
37:37
Challenging Supercell's Sacred Cows: The Importance of Evolving Company Culture as You Grow
31:42
From Clash of Clans to Everdale: Scaling from Solo to Social
1:00:01
Great Level Design is a Studio-Wide Effort
59:06
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
50:29
The Power of Introspection: The Fuel That Keeps Teams Resilient
28:22
Physiological Effects of Crunch: A Look at the Science
33:10
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get You In The Door
48:44
Ask Me Anything: Q&A with Global Game Jam's Kate Edwards
30:08
'Chicory' Marketing and PR Postmortem
1:03:47
A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse
58:36
How to Run (and Survive) a Writers' Room
1:03:50
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?
40:33
Solo Development: Myths, Reality and Survival Strategies
1:01:35
'Rocket League': Scaling for Free to Play
43:06
Using Lean Analytics to Make Better Games
1:02:37
User Story Mapping: Developing a Shared Understanding
59:09
The Impossible Quest: Getting a Job in Games
48:36
Studio Design: Building a Foundation for Success and Avoiding Business Disaster
57:16
The Ever Increasing Impact of Voice Chat in Games
23:31
The Defining Themes of the Modern Console Market
30:23
John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
1:00:56
How the Hell Do You Make Money!?
59:54
Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
1:00:41
Design by the Numbers: Using Data for Good
28:08
Tough Questions to Improve Your Leadership
26:25
Getting the Most Out of an Entry-Level Games Job
52:27
30 Minute Steam Page Makeovers
30:13
Building Pipelines to Find, Grow, and Retain Diverse Talent
54:33
The Guy Who Ruined 'Angry Birds'
51:00
Beyond Game Design
23:48
Nature vs. Nurture: Unpacking Player Spending in F2P Games
58:42
Loot Boxes: Legal Pitfalls and Loopholes
29:41
Balancing Community and Business: Walking the Tightrope of Needs
25:49
Don't Call Them Whales: F2P Spenders and Virtual Value
57:19
Trolls: The Cost of Doing Nothing
28:12
Gaming for Good: Philanthropy as a Business Strategy
31:16
Implementing Pixar's Brain Trust Model at King and How It All Went Wrong
27:03
Hutch: Fantastic Mistakes and How to Avoid Them
27:30
Indistinguishable from Magic: Lessons Learned from Creating Merchandise for Alto's Adventure
38:34
How to Prioritize Your Dev Efforts in an Era of Rising Costs
32:22
The Mechanics of Explosive Growth
38:04
The Paradox DLC Model: Planning for the Long Term
1:02:03
Frag You, Pay Me: Getting Started with Salary Negotiation
59:06
$0 to $1 Million: The Raw Numbers Behind Indie Success
1:01:42
Monetization Design: The Dark Side of Gacha
31:42
More than a Bundle: Sportsfriends and Compendium as a Business Strategy
55:14
Networking Etiquette for the Modern Games Industry Professional
19:51
Embracing the Co-Op Studio Model in Indie Games
1:04:13
The 2019 Failure Workshop
57:35
Tips from the Trenches: An Indie Guide to Contracting
36:01
Tips from the Trenches: An Indie Guide to Contracting
36:01