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GDC
GDC 2020
30,745 views
44 items
Last updated on Jul 26, 2022
public playlist
Virtual Talks from GDC 2020
GDC
20:48
Creating Narrative Context for Store Cosmetics
GDC
28:00
Quad Mesh Simplification in Frostbite
GDC
1:06:08
Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode
GDC
17:33
Face-to-Parameter Translation via Neural Network Renderer
GDC
44:34
Stop & Think: Teaching Players About Media Manipulation in Headliner
GDC
35:45
Dead by Daylight: When Creative and Business Minds Are Cooking with GAAS
GDC
59:49
Writing Tools Faster: Design Decisions to Accelerate Tool Development
GDC
23:31
Developing Artifacts of Play For Your Tabletop Games
GDC
44:16
Building An Intelligent Game Testing System in Netease MMORPG Games
GDC
40:47
Freeform Animation Rigging: Evolving the Animation Pipeline
GDC
31:29
Until You Fall: Building Satisfying VR Combat on a Budget
GDC
23:43
Bleeding-Edge Effects on Mobile
GDC
38:20
The Forest Paths Method for Accessible Narrative Design
GDC
15:41
Democratizing Real-Time Filmmaking Technologies for Indie Game Developers
GDC
50:46
NPC Voice Design in The Division 2
GDC
1:02:37
How to Run Your Own Career Fair on a Tiny Budget
GDC
30:51
Skill Progression, Visual Attention, and Efficiently Getting Good at Esports
GDC
24:14
VR Lessons Learned in the Level Design of 'Blood & Truth'
GDC
46:35
Geometry in Milliseconds: Real-Time Constructive Solid Geometry
GDC
29:43
Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem
GDC
37:34
Improving an Iterative Physics Solver Using a Direct Method
GDC
40:05
Custom Tool Time: Make More in Less Time
GDC
31:15
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in Testing and NPC Development
GDC
43:33
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
GDC
55:13
Art Direct for 100 MPH: Balancing Visuals with Performance for Forza Motorsport
GDC
40:37
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games
GDC
29:12
Applying Reinforcement Learning to Develop Game AI in NetEase Games
GDC
53:54
Clash of Clans: Bigger, Better, Battle Pass
GDC
54:19
Machine Learning for Optimal Matchmaking
GDC
29:52
Scaling to 10 Concurrent Users: Online Infrastructure as an Indie
GDC
43:54
Bringing Replays to World of Tanks: Mercenaries
GDC
37:03
Game Server Performance on Tom Clancy's The Division 2
GDC
40:59
Machine Learning Summit: Ragdoll Motion Matching
GDC
31:59
The Kine Postmortem
GDC
59:49
Stress-Free Game Development: Powering Up Your Studio With DevOps
GDC
1:03:41
Reading the Rules of Baba Is You
GDC
37:36
Matchmaking for Engagement: Lessons from Halo 5
GDC
21:18
Independent Games Summit: Overcoming Creative Block on Super Crush KO
GDC
31:20
Kill the Hero, Save the (Narrative) World
GDC
21:46
Storytelling with Verbs: Integrating Gameplay and Narrative
GDC
28:47
Forgiveness Mechanics: Reading Minds for Responsive Gameplay
GDC
30:28
From Assassin's Creed to The Dark Eye: The Importance of Themes
GDC
20:00
Baked in Accessibility: How Features Were Approached in Borderlands 3
GDC
28:02
Representing LGBT+ Characters in Games: Two Case Studies