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GDC

GDC 2020

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44 items
Last updated on Jul 26, 2022
public playlist
Creating Narrative Context for Store Cosmetics
20:48
Quad Mesh Simplification in Frostbite
28:00
Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode
1:06:08
Face-to-Parameter Translation via Neural Network Renderer
17:33
Stop & Think: Teaching Players About Media Manipulation in Headliner
44:34
Dead by Daylight: When Creative and Business Minds Are Cooking with GAAS
35:45
Writing Tools Faster: Design Decisions to Accelerate Tool Development
59:49
Developing Artifacts of Play For Your Tabletop Games
23:31
Building An Intelligent Game Testing System in Netease MMORPG Games
44:16
Freeform Animation Rigging: Evolving the Animation Pipeline
40:47
Until You Fall: Building Satisfying VR Combat on a Budget
31:29
Bleeding-Edge Effects on Mobile
23:43
The Forest Paths Method for Accessible Narrative Design
38:20
Democratizing Real-Time Filmmaking Technologies for Indie Game Developers
15:41
NPC Voice Design in The Division 2
50:46
How to Run Your Own Career Fair on a Tiny Budget
1:02:37
Skill Progression, Visual Attention, and Efficiently Getting Good at Esports
30:51
VR Lessons Learned in the Level Design of 'Blood & Truth'
24:14
Geometry in Milliseconds: Real-Time Constructive Solid Geometry
46:35
Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem
29:43
Improving an Iterative Physics Solver Using a Direct Method
37:34
Custom Tool Time: Make More in Less Time
40:05
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in Testing and NPC Development
31:15
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
43:33
Art Direct for 100 MPH: Balancing Visuals with Performance for Forza Motorsport
55:13
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games
40:37
Applying Reinforcement Learning to Develop Game AI in NetEase Games
29:12
Clash of Clans: Bigger, Better, Battle Pass
53:54
Machine Learning for Optimal Matchmaking
54:19
Scaling to 10 Concurrent Users: Online Infrastructure as an Indie
29:52
Bringing Replays to World of Tanks: Mercenaries
43:54
Game Server Performance on Tom Clancy's The Division 2
37:03
Machine Learning Summit: Ragdoll Motion Matching
40:59
The Kine Postmortem
31:59
Stress-Free Game Development: Powering Up Your Studio With DevOps
59:49
Reading the Rules of Baba Is You
1:03:41
Matchmaking for Engagement: Lessons from Halo 5
37:36
Independent Games Summit: Overcoming Creative Block on Super Crush KO
21:18
Kill the Hero, Save the (Narrative) World
31:20
Storytelling with Verbs: Integrating Gameplay and Narrative
21:46
Forgiveness Mechanics: Reading Minds for Responsive Gameplay
28:47
From Assassin's Creed to The Dark Eye: The Importance of Themes
30:28
Baked in Accessibility: How Features Were Approached in Borderlands 3
20:00
Representing LGBT+ Characters in Games: Two Case Studies
28:02