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GDC
GDC 2021
30,402 views
119 items
Last updated on Mar 1, 2023
public playlist
GDC
38:32
How Great Key Art Can Lead to Doubling Marketing Numbers
GDC
28:28
Driving Emotionally Expressive NPC Animations and Behaviors with a Designer-Friendly Pipeline
GDC
1:00:00
Living on 1HP: Early Research into Health and Performance in Esports
GDC
30:25
Creating a Horror Score on a Shoestring Budget
GDC
47:17
Creating Resonance with Thematic Tabletop Game Design
GDC
1:01:58
Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor
GDC
32:22
Launch Day: The Emotional Cost Of Releasing a Game
GDC
29:29
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
GDC
29:54
Sharing in Success: How to Compensate Your Team Through Revenue Sharing
GDC
56:34
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement
GDC
30:28
The Rust Programming Language for Game Tooling
GDC
23:45
Finding Character Voice With Your Voice
GDC
35:41
Don't Be a Copycat: Personalized Marketing for Your Game
GDC
27:44
'Insurrection 1944': Bringing Interactive Storytelling to a Museum's Audience
GDC
1:02:09
Force Multipliers: Longterm Design Careers for Non-Leads
GDC
54:40
'Sunless Skies': A Narrative Postmortem
GDC
51:20
Exploration in 'Ghost of Tsushima': Letting the Island Guide You
GDC
58:33
Storytelling Siblings: The Kindred Connection between Games and Theme Parks
GDC
51:52
Cloud Gaming: Where Are We Now, Where Are We Going?
GDC
26:32
Full-Body Animation Generation for Expressive NPCs
GDC
58:09
Avoid an Identity Crisis as a Technical Designer
GDC
31:11
Expanding Single-Player Games to a Multiplayer Experience with Discord
GDC
23:16
Narrative Breadcrumbs: Guiding the Player Experience with Live Events
GDC
27:05
Composing for Chinese Instruments
GDC
37:37
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
GDC
55:42
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
GDC
42:17
The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline
GDC
26:09
Procedural Grass in 'Ghost of Tsushima'
GDC
28:50
Accessibility on a Shoestring
GDC
39:19
Genesis Noir: Bringing Jazz Improvisation To Gaming
GDC
26:27
Stop Getting Lost: Make Cognitive Maps, Not Levels
GDC
30:08
Ask Me Anything: Q&A with Global Game Jam's Kate Edwards
GDC
32:56
Building Narrative Games with Yarn Spinner
GDC
30:13
Animation for VR
GDC
43:06
'Rocket League': Scaling for Free to Play
GDC
23:06
Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages
GDC
42:26
Lessons From Theatre That Can Transform XR Experiences
GDC
1:05:10
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
GDC
30:00
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future
GDC
1:02:40
The Subtle Art of Not Making VFX
GDC
27:26
Building an Expansive 'Star Wars' World in Mobile VR
GDC
29:52
Why My Students Design Escape Rooms
GDC
32:01
What Can Game Designers Learn from Competitive Reality Shows
GDC
1:03:08
'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling
GDC
29:35
Making Witches Talk in 'DON'T WAKE THE NIGHT'
GDC
49:31
Master of the Katana: Melee Combat in 'Ghost of Tsushima'
GDC
59:33
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
GDC
31:05
Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond
GDC
31:45
Press Y to Cry: Generating Emotions in Videogame Narrative
GDC
48:36
The Impossible Quest: Getting a Job in Games
GDC
26:42
'Genshin Impact': Crafting an Anime-Style Open World
GDC
23:31
The Ever Increasing Impact of Voice Chat in Games
GDC
30:23
The Defining Themes of the Modern Console Market
GDC
54:26
Squad Coordination in 'Days Gone'
GDC
40:56
'Root': A Usability Postmortem
GDC
59:26
The Resilient Job Hunt: Addressing the 'Well of Doubts'
GDC
43:01
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
GDC
1:00:56
John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
GDC
56:03
2D Animation for Games: A Primer
GDC
50:37
Making the Believable Horses of 'Red Dead Redemption II'
GDC
22:05
Charm Your Communities
GDC
58:23
One More Run: The Making of 'Spelunky 2'
GDC
56:21
Growing Your Code Library with Each New Project
GDC
51:17
Creating Feudal Japan from Across the Pacific
GDC
51:28
An Explosive New Spider-Man: Creating VFX for Miles Morales
GDC
30:34
From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
GDC
1:02:17
Being Black in Game Audio
GDC
40:26
Take 'Control' of Animation
GDC
51:45
Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community
GDC
29:51
Games as Community Driven Care: A Case Study of Co-design for Aphasia
GDC
25:17
Accessibility Best Practices: Mobility Considerations
GDC
59:54
How the Hell Do You Make Money!?
GDC
58:45
MORTIS 101: 'FAITH's' Horror Design Toolkit
GDC
53:41
Paint It Black: The Art of 'Sea of Solitude'
GDC
58:34
Creating Inclusive Content In the Metaverse and Beyond
GDC
1:00:41
Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
GDC
31:38
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
GDC
30:18
Let's make a PICO-8 Game in 30 Minutes!
GDC
54:52
Creating the Soundscape of 'It Takes Two'
GDC
25:06
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
GDC
57:08
Classic Game Postmortem: 'Star Wars Galaxies'
GDC
52:27
Getting the Most Out of an Entry-Level Games Job
GDC
48:53
Designing the Secret Game that Helped Win World War II
GDC
29:22
Applying Methods from Other Domains to Identify Gamer Behaviors
GDC
51:28
'Death Stranding': An AI Postmortem
GDC
29:19
Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Beyond
GDC
59:55
Scoring the Open World Samurai Epic 'Ghost of Tsushima'
GDC
59:29
Breathing Life into Greek Myth: The Dialogue of 'Hades'
GDC
59:58
"You Want to Do What?" Non-Traditional Pathways to Game Development
GDC
1:00:28
Sexy Microtalks: Making with Emotion
GDC
30:00
Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
GDC
52:17
The Calm in the Storm: An Introvert's Guide to Success
GDC
55:42
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
GDC
53:11
A Recipe for Mixed Reality in 'Mario Kart Live'
GDC
30:13
30 Minute Steam Page Makeovers
GDC
30:47
Voice AI For Game Developers: Optimizing the Narrative Process
GDC
27:53
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
GDC
28:31
AMA: Q&A with Obsidian Entertainment's Carrie Patel
GDC
27:32
Making Magic: A Business Model for Divergent Thinkers
GDC
31:45
Making Great VR Games: A Postmortem on Skydance Interactive's The Walking Dead: Saints & Sinners