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GDC

GDC 2021

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119 items
Last updated on Mar 1, 2023
public playlist
How Great Key Art Can Lead to Doubling Marketing Numbers
38:32
Driving Emotionally Expressive NPC Animations and Behaviors with a Designer-Friendly Pipeline
28:28
Living on 1HP: Early Research into Health and Performance in Esports
1:00:00
Creating a Horror Score on a Shoestring Budget
30:25
Creating Resonance with Thematic Tabletop Game Design
47:17
Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor
1:01:58
Launch Day: The Emotional Cost Of Releasing a Game
32:22
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
29:29
Sharing in Success: How to Compensate Your Team Through Revenue Sharing
29:54
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement
56:34
The Rust Programming Language for Game Tooling
30:28
Finding Character Voice With Your Voice
23:45
Don't Be a Copycat: Personalized Marketing for Your Game
35:41
'Insurrection 1944': Bringing Interactive Storytelling to a Museum's Audience
27:44
Force Multipliers: Longterm Design Careers for Non-Leads
1:02:09
'Sunless Skies': A Narrative Postmortem
54:40
Exploration in 'Ghost of Tsushima': Letting the Island Guide You
51:20
Storytelling Siblings: The Kindred Connection between Games and Theme Parks
58:33
Cloud Gaming: Where Are We Now, Where Are We Going?
51:52
Full-Body Animation Generation for Expressive NPCs
26:32
Avoid an Identity Crisis as a Technical Designer
58:09
Expanding Single-Player Games to a Multiplayer Experience with Discord
31:11
Narrative Breadcrumbs: Guiding the Player Experience with Live Events
23:16
Composing for Chinese Instruments
27:05
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
37:37
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
55:42
The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline
42:17
Procedural Grass in 'Ghost of Tsushima'
26:09
Accessibility on a Shoestring
28:50
Genesis Noir: Bringing Jazz Improvisation To Gaming
39:19
Stop Getting Lost: Make Cognitive Maps, Not Levels
26:27
Ask Me Anything: Q&A with Global Game Jam's Kate Edwards
30:08
Building Narrative Games with Yarn Spinner
32:56
Animation for VR
30:13
'Rocket League': Scaling for Free to Play
43:06
Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages
23:06
Lessons From Theatre That Can Transform XR Experiences
42:26
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
1:05:10
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future
30:00
The Subtle Art of Not Making VFX
1:02:40
Building an Expansive 'Star Wars' World in Mobile VR
27:26
Why My Students Design Escape Rooms
29:52
What Can Game Designers Learn from Competitive Reality Shows
32:01
'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling
1:03:08
Making Witches Talk in 'DON'T WAKE THE NIGHT'
29:35
Master of the Katana: Melee Combat in 'Ghost of Tsushima'
49:31
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
59:33
Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond
31:05
Press Y to Cry: Generating Emotions in Videogame Narrative
31:45
The Impossible Quest: Getting a Job in Games
48:36
'Genshin Impact': Crafting an Anime-Style Open World
26:42
The Ever Increasing Impact of Voice Chat in Games
23:31
The Defining Themes of the Modern Console Market
30:23
Squad Coordination in 'Days Gone'
54:26
'Root': A Usability Postmortem
40:56
The Resilient Job Hunt: Addressing the 'Well of Doubts'
59:26
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
43:01
John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
1:00:56
2D Animation for Games: A Primer
56:03
Making the Believable Horses of 'Red Dead Redemption II'
50:37
Charm Your Communities
22:05
One More Run: The Making of 'Spelunky 2'
58:23
Growing Your Code Library with Each New Project
56:21
Creating Feudal Japan from Across the Pacific
51:17
An Explosive New Spider-Man: Creating VFX for Miles Morales
51:28
From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
30:34
Being Black in Game Audio
1:02:17
Take 'Control' of Animation
40:26
Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community
51:45
Games as Community Driven Care: A Case Study of Co-design for Aphasia
29:51
Accessibility Best Practices: Mobility Considerations
25:17
How the Hell Do You Make Money!?
59:54
MORTIS 101: 'FAITH's' Horror Design Toolkit
58:45
Paint It Black: The Art of 'Sea of Solitude'
53:41
Creating Inclusive Content In the Metaverse and Beyond
58:34
Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
1:00:41
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
31:38
Let's make a PICO-8 Game in 30 Minutes!
30:18
Creating the Soundscape of 'It Takes Two'
54:52
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
25:06
Classic Game Postmortem: 'Star Wars Galaxies'
57:08
Getting the Most Out of an Entry-Level Games Job
52:27
Designing the Secret Game that Helped Win World War II
48:53
Applying Methods from Other Domains to Identify Gamer Behaviors
29:22
'Death Stranding': An AI Postmortem
51:28
Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Beyond
29:19
Scoring the Open World Samurai Epic  'Ghost of Tsushima'
59:55
Breathing Life into Greek Myth: The Dialogue of 'Hades'
59:29
"You Want to Do What?" Non-Traditional Pathways to Game Development
59:58
Sexy Microtalks: Making with Emotion
1:00:28
Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
30:00
The Calm in the Storm: An Introvert's Guide to Success
52:17
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
55:42
A Recipe for Mixed Reality in 'Mario Kart Live'
53:11
30 Minute Steam Page Makeovers
30:13
Voice AI For Game Developers: Optimizing the Narrative Process
30:47
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
27:53
AMA: Q&A with Obsidian Entertainment's Carrie Patel
28:31
Making Magic: A Business Model for Divergent Thinkers
27:32
Making Great VR Games: A Postmortem on Skydance Interactive's The Walking Dead: Saints & Sinners
31:45