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GDC

GDC 2023

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Last updated on Apr 19, 2024
public playlist
GDCA 2023: Leslee Sullivant Emcee Announcement
1:10
2023 Independent Games Festival (IGF) Awards
50:41
The Many Dimensions of Kirby
53:57
Climate Games: The Developer's Field Guide
29:59
Finding Your Voice on TikTok
33:50
Breaking Barriers: Combat Accessibility in 'God of War Ragnarök'
29:51
The Golden Rule of Game Promotion: No One Cares About Your Game
31:03
Designing 'MARVEL SNAP'
1:00:45
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
27:19
No-Budget DIY Marketing for Indie Games
1:01:50
The State and Future of Board Games 2023
1:02:33
Case Study: Creating Realistic Facial Motion for 'The Quarry'
1:02:43
'Potionomics' Animation Show and Tell
30:52
Growing an Internet Cult: 'Cult of the Lamb's' Social Strategy
1:01:49
A Moderation Guide for Successful Brand Livestreams and Digital Events
29:25
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
1:02:43
The Cinematics of 'Horizon Forbidden West'
54:26
The History of Latine Characters in Games
58:24
GDC 2023 Main Stage: The Future of Play
55:29
Starting Your Career In a Post-Pandemic World
59:27
Modernizing Rendering at Supercell
50:55
Lost XP: Why Junior Game Developers Quit and How to Help
1:01:49
Mentorship Cheat Code: Raising Diverse Talent in the Games Industry
54:29
Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design
52:41
Play With Your Audience: Enhancing Your Social Strategy Through Theater
27:56
Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color
32:59
Open Salaries: Ensuring Equitable Pay Through Pay Transparency
31:09
Advocacy Microtalks: Cultivate Your Karass
56:31
Occupational Burnout in Games: Causes, Impact, and Solutions
59:06
The Future of Game Communities, and How We Avoid It
34:04
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrative Horror
56:35
Creative Future with Artificial Intelligence
1:06:02
Surviving 'Vampire Survivors': Agile Community Management
28:45
Emergency Meeting! It's the 'Among Us VR' Postmortem
1:03:15
Being a Unicorn: Multiclassing in an Industry That Wants Specialization
58:08
Flopping Successfully: Running a Studio Without a Huge Hit
32:05
The Secret Lives of NPCs: 'Wayward Strand'
55:55
Narrative Moments on a Budget: Stretching Storytelling "Dollars" Across the Moments That Matter
33:15
Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
58:44
Breathing Life Into 'The Last of Us': Part I and II
1:03:32
Respecting Player Fantasies in Dating Sims
28:21
What the F-UX is UX?
28:45
You Have No Idea How Hard It Is To Run a Sweatshop
1:03:17
Script Murders: The Form and Design of the Most Popular Tabletop Genre in China
31:10
Gorillaz, Monkees, K/DA, and OFK: Creating Virtual Identity
54:11
How 'Fortnite' Designers Made Their Own Tools
53:39
To the Beat Y'all: What Designers Can Learn From Hip Hop
28:27
Building a Well-Rounded Party Fireside Chat: Wizards' Everyday Commitment to Representation in Games
59:03
Defiant in Life and Death: What Happens After You Fail?
1:06:58
Matte Painting in Games
23:55
Why Care About Wholesome Games Anyway?
1:00:14
From Pitch to Pancakes: How 'Bear and Breakfast' Blended Genres To Succeed
30:13
Sounds as Intended: Quality Assurance in Game Audio
26:31
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie
1:05:24
The 'TUNIC' Audio Talk
1:02:04
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
31:14
Creating Narrative VFX in 'Temtem'
57:11
Indie Starter Kit: The Basics of Founding a Successful Games Company
42:40
'The Looker': The Art of Parody Against the Menace of Goofiness
34:04
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite
1:02:27
'God of War Ragnarök': Building the UI for a AAA Sequel
1:03:25
Player as Performer: Setting the Stage for Your Audience
56:49
Breaking Down Barriers: How Great Mentors Become Even Greater Leaders
35:42
Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times
1:00:01
Sink or Swim: How to Build and Validate AA Games Fast
57:08
Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'
32:27
Devising Stories as an Ensemble
29:13
Empowerment Playbook: Making and Measuring Change in the Games Industry
1:02:27
Boss Mode: Making the Most of Your Manager
30:30
Assessment Games
1:02:33
Chaos Theory in Game Music
41:04
Define Your Audience Now, Not Later
37:57
Advancing Content Creation with Generative AI
31:34
GDC Animation Microtalks
50:07
Identifying Indie: A Study of Who Plays What and Why
28:27
Art of 'Thirsty Suitors'
29:38
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
1:00:02
Extra Lives: The Live Experience at GDC 2023
54:15
'Farming Simulator' Postmortem
55:47
It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production
1:01:13
Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion
51:39
'Stray Gods': The Challenges of Creating an Interactive Musical
1:06:08