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GDC
GDC 2023
14,617 views
84 items
Last updated on Apr 19, 2024
public playlist
GDC
1:10
GDCA 2023: Leslee Sullivant Emcee Announcement
GDC
50:41
2023 Independent Games Festival (IGF) Awards
GDC
53:57
The Many Dimensions of Kirby
GDC
29:59
Climate Games: The Developer's Field Guide
GDC
33:50
Finding Your Voice on TikTok
GDC
29:51
Breaking Barriers: Combat Accessibility in 'God of War Ragnarök'
GDC
31:03
The Golden Rule of Game Promotion: No One Cares About Your Game
GDC
1:00:45
Designing 'MARVEL SNAP'
GDC
27:19
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
GDC
1:01:50
No-Budget DIY Marketing for Indie Games
GDC
1:02:33
The State and Future of Board Games 2023
GDC
1:02:43
Case Study: Creating Realistic Facial Motion for 'The Quarry'
GDC
30:52
'Potionomics' Animation Show and Tell
GDC
1:01:49
Growing an Internet Cult: 'Cult of the Lamb's' Social Strategy
GDC
29:25
A Moderation Guide for Successful Brand Livestreams and Digital Events
GDC
1:02:43
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
GDC
54:26
The Cinematics of 'Horizon Forbidden West'
GDC
58:24
The History of Latine Characters in Games
GDC
55:29
GDC 2023 Main Stage: The Future of Play
GDC
59:27
Starting Your Career In a Post-Pandemic World
GDC
50:55
Modernizing Rendering at Supercell
GDC
1:01:49
Lost XP: Why Junior Game Developers Quit and How to Help
GDC
54:29
Mentorship Cheat Code: Raising Diverse Talent in the Games Industry
GDC
52:41
Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design
GDC
27:56
Play With Your Audience: Enhancing Your Social Strategy Through Theater
GDC
32:59
Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color
GDC
31:09
Open Salaries: Ensuring Equitable Pay Through Pay Transparency
GDC
56:31
Advocacy Microtalks: Cultivate Your Karass
GDC
59:06
Occupational Burnout in Games: Causes, Impact, and Solutions
GDC
34:04
The Future of Game Communities, and How We Avoid It
GDC
56:35
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrative Horror
GDC
1:06:02
Creative Future with Artificial Intelligence
GDC
28:45
Surviving 'Vampire Survivors': Agile Community Management
GDC
1:03:15
Emergency Meeting! It's the 'Among Us VR' Postmortem
GDC
58:08
Being a Unicorn: Multiclassing in an Industry That Wants Specialization
GDC
32:05
Flopping Successfully: Running a Studio Without a Huge Hit
GDC
55:55
The Secret Lives of NPCs: 'Wayward Strand'
GDC
33:15
Narrative Moments on a Budget: Stretching Storytelling "Dollars" Across the Moments That Matter
GDC
58:44
Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
GDC
1:03:32
Breathing Life Into 'The Last of Us': Part I and II
GDC
28:21
Respecting Player Fantasies in Dating Sims
GDC
28:45
What the F-UX is UX?
GDC
1:03:17
You Have No Idea How Hard It Is To Run a Sweatshop
GDC
31:10
Script Murders: The Form and Design of the Most Popular Tabletop Genre in China
GDC
54:11
Gorillaz, Monkees, K/DA, and OFK: Creating Virtual Identity
GDC
53:39
How 'Fortnite' Designers Made Their Own Tools
GDC
28:27
To the Beat Y'all: What Designers Can Learn From Hip Hop
GDC
59:03
Building a Well-Rounded Party Fireside Chat: Wizards' Everyday Commitment to Representation in Games
GDC
1:06:58
Defiant in Life and Death: What Happens After You Fail?
GDC
23:55
Matte Painting in Games
GDC
1:00:14
Why Care About Wholesome Games Anyway?
GDC
30:13
From Pitch to Pancakes: How 'Bear and Breakfast' Blended Genres To Succeed
GDC
26:31
Sounds as Intended: Quality Assurance in Game Audio
GDC
1:05:24
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie
GDC
1:02:04
The 'TUNIC' Audio Talk
GDC
31:14
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
GDC
57:11
Creating Narrative VFX in 'Temtem'
GDC
42:40
Indie Starter Kit: The Basics of Founding a Successful Games Company
GDC
34:04
'The Looker': The Art of Parody Against the Menace of Goofiness
GDC
1:02:27
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite
GDC
1:03:25
'God of War Ragnarök': Building the UI for a AAA Sequel
GDC
56:49
Player as Performer: Setting the Stage for Your Audience
GDC
35:42
Breaking Down Barriers: How Great Mentors Become Even Greater Leaders
GDC
1:00:01
Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times
GDC
57:08
Sink or Swim: How to Build and Validate AA Games Fast
GDC
32:27
Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'
GDC
29:13
Devising Stories as an Ensemble
GDC
1:02:27
Empowerment Playbook: Making and Measuring Change in the Games Industry
GDC
30:30
Boss Mode: Making the Most of Your Manager
GDC
1:02:33
Assessment Games
GDC
41:04
Chaos Theory in Game Music
GDC
37:57
Define Your Audience Now, Not Later
GDC
31:34
Advancing Content Creation with Generative AI
GDC
50:07
GDC Animation Microtalks
GDC
28:27
Identifying Indie: A Study of Who Plays What and Why
GDC
29:38
Art of 'Thirsty Suitors'
GDC
1:00:02
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
GDC
54:15
Extra Lives: The Live Experience at GDC 2023
GDC
55:47
'Farming Simulator' Postmortem
GDC
1:01:13
It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production
GDC
51:39
Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion
GDC
1:06:08
'Stray Gods': The Challenges of Creating an Interactive Musical