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GDC
Narrative Talks
92,422 views
156 items
Updated yesterday
public playlist
GDC
1:02:04
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
GDC
32:04
Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba'
GDC
1:00:02
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
GDC
29:13
Devising Stories as an Ensemble
GDC
32:27
Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'
GDC
34:04
'The Looker': The Art of Parody Against the Menace of Goofiness
GDC
1:05:24
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie
GDC
54:11
Gorillaz, Monkees, K/DA, and OFK: Creating Virtual Identity
GDC
1:03:17
You Have No Idea How Hard It Is To Run a Sweatshop
GDC
28:21
Respecting Player Fantasies in Dating Sims
GDC
33:15
Narrative Moments on a Budget: Stretching Storytelling "Dollars" Across the Moments That Matter
GDC
55:55
The Secret Lives of NPCs: 'Wayward Strand'
GDC
56:35
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrative Horror
GDC
52:41
Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design
GDC
58:24
The History of Latine Characters in Games
GDC
54:26
The Cinematics of 'Horizon Forbidden West'
GDC
1:02:43
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
GDC
30:52
'Potionomics' Animation Show and Tell
GDC
28:20
Kindness Coins, or Chemistry Casino: A New Take On Romantic-Sexual Narrative Design
GDC
22:25
'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game
GDC
1:01:45
My Elephant in the Room: An 'Old World' Postmortem
GDC
30:19
The Dramaturgy of Video Games Theatre, Story and Empathy
GDC
23:45
Finding Character Voice With Your Voice
GDC
54:40
'Sunless Skies': A Narrative Postmortem
GDC
58:33
Storytelling Siblings: The Kindred Connection between Games and Theme Parks
GDC
30:04
The Facial Animation Pipeline of 'Marvel's Guardians of the Galaxy'
GDC
31:11
Expanding Single-Player Games to a Multiplayer Experience with Discord
GDC
58:59
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
GDC
33:15
Ghost in the Empathy Machine: Exploring Player-Character Connection in Life is Strange: True Colors
GDC
32:15
Interactive Pacing from the Museum Flashback in 'The Last of Us Part II'
GDC
52:49
'Unpacking': The Fun Behind the Foley
GDC
23:16
Narrative Breadcrumbs: Guiding the Player Experience with Live Events
GDC
53:00
Environment Design as Visual Storytelling: Theory and Practice
GDC
20:48
Creating Narrative Context for Store Cosmetics
GDC
55:42
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
GDC
30:01
Approaching a Pedagogy of Game Writing
GDC
32:56
Building Narrative Games with Yarn Spinner
GDC
1:03:50
How to Run (and Survive) a Writers' Room
GDC
1:02:18
How a Time Loop Influenced 'Deathloop's' Narrative Design
GDC
23:06
Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages
GDC
32:01
What Can Game Designers Learn from Competitive Reality Shows
GDC
1:03:08
'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling
GDC
28:11
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
GDC
29:35
Making Witches Talk in 'DON'T WAKE THE NIGHT'
GDC
31:45
Press Y to Cry: Generating Emotions in Videogame Narrative
GDC
1:00:27
Engaging VR Storytelling: A 'Moss' Postmortem
GDC
1:01:15
The Invisible Escape Room: Adapting Jack Ryan for Alexa
GDC
43:01
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
GDC
31:43
Designing 'Six Ages', a Storytelling Strategy Game
GDC
51:17
Creating Feudal Japan from Across the Pacific
GDC
51:45
Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community
GDC
31:38
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
GDC
31:46
A Historian's Guide to Researching Your Historical Game
GDC
29:01
Now You See Me: Representation as Innovation
GDC
59:29
Breathing Life into Greek Myth: The Dialogue of 'Hades'
GDC
1:00:28
Sexy Microtalks: Making with Emotion
GDC
54:01
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
GDC
30:14
Red Pill Blue Pill: Narrative AI for Deep Emotions
GDC
30:47
Voice AI For Game Developers: Optimizing the Narrative Process
GDC
27:53
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
GDC
27:02
How the Industry Can Change the "Games Are Bad" Narrative
GDC
35:14
Marvel's Spider-Man Miles Morales: The Creative Journey
GDC
33:55
Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud
GDC
48:24
Investing in the Future: Narrative Mentorship
GDC
35:15
(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers
GDC
30:42
Lessons for Narrative Design from Modern Tabletop RPGs
GDC
29:35
Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines
GDC
31:58
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
GDC
57:47
Narrative Nuances on Free-to-Play Mobile Games
GDC
29:05
Creating Interactive Film Scripts for 3D Adventures with Ink
GDC
56:51
The World as Your Canvas: Telling Location Based Stories
GDC
59:01
Narrative Sorcery: Coherent Storytelling in an Open World
GDC
37:05
Steps for Effective Localization
GDC
21:56
Multiple Middles & Mutazione
GDC
27:51
Productive Dissension: How a Diverse Writers' Room Created Life is Strange: Before the Storm
GDC
45:44
Skill-Building Series: Making The Designer-Writer Collaboration Work
GDC
1:00:29
Designing Great Interactive Narratives on Mobile
GDC
29:17
The Secrets to Creating an Indie Game Franchise
GDC
1:02:24
Emergent Storytelling Techniques in The Sims
GDC
30:33
Designing Text UX for Effortless Reading
GDC
38:20
The Forest Paths Method for Accessible Narrative Design
GDC
40:37
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games
GDC
31:20
Kill the Hero, Save the (Narrative) World
GDC
21:46
Storytelling with Verbs: Integrating Gameplay and Narrative
GDC
32:09
Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare
GDC
1:18:52
Integrating Narrative into Game Design: A Portal Post-Mortem
GDC
29:11
Writing and Narrative Design: A Relationship
GDC
30:15
All Choice No Consequence: Efficiently Branching Narrative
GDC
30:02
This is Amazing! Writing the Supportive Space Coach in Destiny
GDC
56:02
The Narrative Innovation Showcase 2019
GDC
1:03:30
Heaven's Vault: Creating a Dynamic Detective Story
GDC
35:11
How to Get a Job Writing for Games
GDC
31:18
Designing Episode's Interactive Fiction in Three Phases
GDC
29:31
Freelancing: How to Live the Dream and Avoid the Nightmare
GDC
27:03
Design vs. Story: How Uncharted: The Lost Legacy Addressed the Elephant in the Room
GDC
24:44
Feeding the Maw: Managing a Live Narrative Game in Fallen London
GDC
30:01
Punch It (Up): Writing for Star Trek in VR
GDC
32:53
Building Games Around Humor: Lessons from The Haunted Island, a Frog Detective Game
GDC
23:06
Unpopular Opinion: All Narrative is Linear
GDC
33:27
Snap to Character: Building Strong Player Attachment Through Narrative