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Narrative Talks

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Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
1:02:04
Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba'
32:04
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
1:00:02
Devising Stories as an Ensemble
29:13
Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'
32:27
'The Looker': The Art of Parody Against the Menace of Goofiness
34:04
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie
1:05:24
Gorillaz, Monkees, K/DA, and OFK: Creating Virtual Identity
54:11
You Have No Idea How Hard It Is To Run a Sweatshop
1:03:17
Respecting Player Fantasies in Dating Sims
28:21
Narrative Moments on a Budget: Stretching Storytelling "Dollars" Across the Moments That Matter
33:15
The Secret Lives of NPCs: 'Wayward Strand'
55:55
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrative Horror
56:35
Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design
52:41
The History of Latine Characters in Games
58:24
The Cinematics of 'Horizon Forbidden West'
54:26
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
1:02:43
'Potionomics' Animation Show and Tell
30:52
Kindness Coins, or Chemistry Casino: A New Take On Romantic-Sexual Narrative Design
28:20
'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game
22:25
My Elephant in the Room: An 'Old World' Postmortem
1:01:45
The Dramaturgy of Video Games Theatre, Story and Empathy
30:19
Finding Character Voice With Your Voice
23:45
'Sunless Skies': A Narrative Postmortem
54:40
Storytelling Siblings: The Kindred Connection between Games and Theme Parks
58:33
The Facial Animation Pipeline of 'Marvel's Guardians of the Galaxy'
30:04
Expanding Single-Player Games to a Multiplayer Experience with Discord
31:11
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
58:59
Ghost in the Empathy Machine: Exploring Player-Character Connection in Life is Strange: True Colors
33:15
Interactive Pacing from the Museum Flashback in 'The Last of Us Part II'
32:15
'Unpacking': The Fun Behind the Foley
52:49
Narrative Breadcrumbs: Guiding the Player Experience with Live Events
23:16
Environment Design as Visual Storytelling: Theory and Practice
53:00
Creating Narrative Context for Store Cosmetics
20:48
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
55:42
Approaching a Pedagogy of Game Writing
30:01
Building Narrative Games with Yarn Spinner
32:56
How to Run (and Survive) a Writers' Room
1:03:50
How a Time Loop Influenced 'Deathloop's' Narrative Design
1:02:18
Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages
23:06
What Can Game Designers Learn from Competitive Reality Shows
32:01
'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling
1:03:08
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
28:11
Making Witches Talk in 'DON'T WAKE THE NIGHT'
29:35
Press Y to Cry: Generating Emotions in Videogame Narrative
31:45
Engaging VR Storytelling: A 'Moss' Postmortem
1:00:27
The Invisible Escape Room: Adapting Jack Ryan for Alexa
1:01:15
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
43:01
Designing 'Six Ages', a Storytelling Strategy Game
31:43
Creating Feudal Japan from Across the Pacific
51:17
Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community
51:45
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
31:38
A Historian's Guide to Researching Your Historical Game
31:46
Now You See Me: Representation as Innovation
29:01
Breathing Life into Greek Myth: The Dialogue of 'Hades'
59:29
Sexy Microtalks: Making with Emotion
1:00:28
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
54:01
Red Pill Blue Pill: Narrative AI for Deep Emotions
30:14
Voice AI For Game Developers: Optimizing the Narrative Process
30:47
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
27:53
How the Industry Can Change the "Games Are Bad" Narrative
27:02
Marvel's Spider-Man Miles Morales: The Creative Journey
35:14
Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud
33:55
Investing in the Future: Narrative Mentorship
48:24
(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers
35:15
Lessons for Narrative Design from Modern Tabletop RPGs
30:42
Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines
29:35
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
31:58
Narrative Nuances on Free-to-Play Mobile Games
57:47
Creating Interactive Film Scripts for 3D Adventures with Ink
29:05
The World as Your Canvas: Telling Location Based Stories
56:51
Narrative Sorcery: Coherent Storytelling in an Open World
59:01
Steps for Effective Localization
37:05
Multiple Middles & Mutazione
21:56
Productive Dissension: How a Diverse Writers' Room Created Life is Strange: Before the Storm
27:51
Skill-Building Series: Making The Designer-Writer Collaboration Work
45:44
Designing Great Interactive Narratives on Mobile
1:00:29
The Secrets to Creating an Indie Game Franchise
29:17
Emergent Storytelling Techniques in The Sims
1:02:24
Designing Text UX for Effortless Reading
30:33
The Forest Paths Method for Accessible Narrative Design
38:20
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games
40:37
Kill the Hero, Save the (Narrative) World
31:20
Storytelling with Verbs: Integrating Gameplay and Narrative
21:46
Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare
32:09
Integrating Narrative into Game Design: A Portal Post-Mortem
1:18:52
Writing and Narrative Design: A Relationship
29:11
All Choice No Consequence: Efficiently Branching Narrative
30:15
This is Amazing! Writing the Supportive Space Coach in Destiny
30:02
The Narrative Innovation Showcase 2019
56:02
Heaven's Vault: Creating a Dynamic Detective Story
1:03:30
How to Get a Job Writing for Games
35:11
Designing Episode's Interactive Fiction in Three Phases
31:18
Freelancing: How to Live the Dream and Avoid the Nightmare
29:31
Design vs. Story: How Uncharted: The Lost Legacy Addressed the Elephant in the Room
27:03
Feeding the Maw: Managing a Live Narrative Game in Fallen London
24:44
Punch It (Up): Writing for Star Trek in VR
30:01
Building Games Around Humor: Lessons from The Haunted Island, a Frog Detective Game
32:53
Unpopular Opinion: All Narrative is Linear
23:06
Snap to Character: Building Strong Player Attachment Through Narrative
33:27